How to Play Spider Solitaire: Rules and Setup with Real Cards
Spider is a solitaire game played with two decks. You build cards down from King to Ace right in the columns, and every time you complete a whole suit in order, it leaves the table. Clear all eight suits to win. This page shows how to lay it out with real cards, the rules, the 1, 2 and 4-suit versions, and how to get better at it, with a one-page sheet to print.
Spider at a glance
| Players | 1 |
|---|---|
| Cards | 104: two standard 52-card decks shuffled together, no jokers |
| Layout | 10 columns, 54 cards: four columns of 6 and six columns of 5, only the last card of each face up |
| Stock | The other 50 cards, face down: five deals of one card per column |
| Goal | Build eight complete suits from King down to Ace; each one leaves the table |
Setting up with real cards
You need two ordinary decks without jokers: 104 cards. Decks with the same back are easiest on the eye, but any two will do. Shuffle them together well; two decks take a few extra shuffles.
- Deal four rows of ten cards face down, left to right. That’s 40 cards in ten columns.
- Deal a fifth row: face down on the first four columns, face up on the other six.
- Deal one more card face up on each of the first four columns.
Now the first four columns have 6 cards and the other six have 5, each with one card face up at the end: 54 cards on the table. Put the remaining 50 cards face down in a pile; that’s the stock, enough for five deals of ten. Leave a little room for the suits you complete.
The rules
- Build down, any suit. Any face-up card can go on a card one rank higher, whatever its suit: a 6 on any 7, a Queen on any King. Ace is low, so nothing goes on an Ace, and a King can’t go on anything.
- Move groups only in one suit. A run of cards can move together only if it’s in order and all one suit, such as 9♠ 8♠ 7♠. In a mixed run like 9♠ 8♥︎ 7♥︎, only the same-suit part on top (8♥︎ 7♥︎) moves together. There is no limit to how long a one-suit run can be.
- Turn up hidden cards. When you move the last face-up card off a column, turn the next card face up.
- Empty columns take anything. Any card, or any one-suit run, can go into an empty column. It doesn’t have to be a King.
- Complete a suit to clear it. When a column ends in a full run from King down to Ace in one suit, those 13 cards leave the table. In our game that happens automatically, and the next card in the column turns face up.
- Win by clearing all eight suits, all 104 cards.
There are no foundations to build up from the Ace: cards only leave the table as complete King-to-Ace suits.
Dealing a new row
Whenever you choose, usually when you’re out of good moves, deal ten cards from the stock: one face up on every column. The classic rule is that every column must have at least one card before you deal, so fill any empty column first, even if only with a single card. Our game follows that rule; some families let you deal over a gap, which makes the game a little easier.
After the fifth deal the stock is empty and you play on with what’s on the table.
One, two or four suits
Spider is played at three levels, all with 104 cards:
| Suits | The 104 cards | How hard |
|---|---|---|
| 1 suit | Eight full sets of spades | Relaxed: every ordered run can move together |
| 2 suits | Four sets of spades, four of hearts | A real puzzle |
| 4 suits | Two full decks | One of the hardest solitaires; some deals can’t be won |
In our game, choose the number of suits in the Menu; it applies from the next deal.
Easier versions with real cards
Two ordinary decks give you the four-suit game. To play the easier versions without buying eight decks of spades, change how you count suits:
- Two suits: treat all black cards as one suit and all red cards as another. Each color has exactly four of every rank, just like two-suit Spider.
- One suit: ignore suits completely. Any ordered run moves together, and any run from King to Ace is complete.
Scoring
Spider is usually won or lost, not scored. Our game counts your moves and time and keeps your fewest moves and best streak.
If you like a score, the best-known one comes from the Windows version: start with 500 points, lose 1 for every move, gain 100 for every suit you complete.
Strategy tips
- Turn over face-down cards first. Hidden cards are the real enemy. When you have a choice, play from the column with the most cards still face down.
- Build in suit whenever you can. If a 6 could go on two different 7s, pick the one of the same suit. One-suit runs can move as a block later; mixed ones can’t.
- Empty a column, then use it. An empty column is your workspace: shuffle cards through it to sort mixed runs into one-suit runs, and only then fill it for good.
- Make every move before you deal. A new row covers all ten columns at once, so play everything useful first.
- Mind the Kings. A King can only move into an empty column. Free one when it will uncover something, not just to tidy up.
- Four suits takes patience. Undo is part of the game here; try a line, and take it back if it goes nowhere.
Mistakes to avoid
- Breaking a one-suit run to make an off-suit build that gains nothing.
- Filling an empty column too soon with a card that could have waited.
- Dealing too early, before you’ve used every move on the table.
- Moving cards around without turning anything over. If a move doesn’t uncover a card, build in suit, or free a column, it’s usually not worth making.
Spider with one deck
With a single deck, play Spiderette: 52 cards dealt out like Klondike in seven columns, the rest dealt seven at a time, and four suits to complete. The rules are otherwise the same as Spider.
If you like building whole suits in the columns, try Scorpion too, where you build down in suit and can move any face-up card with the cards on top of it.
Spider rules on one page
Setup (104 cards, two decks)
- Deal 4 rows of 10 face down. Row 5: face down on columns 1–4, face up on columns 5–10. Then one card face up on columns 1–4.
- That’s 54 cards: columns 1–4 have 6, columns 5–10 have 5. The other 50 are the stock.
Goal
Build eight complete suits from King down to Ace. Each complete suit leaves the table.
Moves
- Any card goes on a card one rank higher, any suit (a 6 on any 7).
- Only ordered runs of one suit move together.
- Turn up the next card when a column’s face-up cards are gone.
- An empty column takes any card or one-suit run.
- Deal 10 from the stock (one per column) when you like, but only when no column is empty. Five deals in all.
Easier versions
Two suits: count black as one suit, red as the other. One suit: ignore suits.
Tips
- Turn over hidden cards first. Build in suit when you can. Use an empty column as workspace before you fill it. Make every move before dealing.
Play free with big cards: bigcardgames.com/spider-solitaire
Common questions
How many cards do you need to play Spider solitaire?
104: two standard 52-card decks shuffled together, without jokers. 54 go into the ten columns and 50 make the stock.
How do you set up Spider solitaire with real cards?
Deal ten columns: the first four get 6 cards and the other six get 5, all face down except the last card of each. The step-by-step deal above gets this right without counting. The 50 cards left over are the stock.
Can you play Spider solitaire with one deck?
Yes, as Spiderette: seven columns dealt like Klondike, the other 24 cards dealt seven at a time, and four suits to complete.
Can you move cards of different suits together?
No. A group moves together only if it’s in order and all one suit. You can still build a 6 of hearts on a 7 of spades; you just can’t move those two as a pair afterwards.
Can you deal a new row when a column is empty?
Not in the classic rules, which our game follows: every column needs at least one card first. Some families allow it as a house rule.
What can go in an empty column?
Any card or any one-suit run, not only a King.
What is the difference between 1, 2 and 4 suits?
All three use 104 cards. One suit is all spades, so every ordered run can move; two suits is spades and hearts; four suits is two normal decks and is much harder. With real cards, play two suits by color and one suit by ignoring suits.
Can every game of Spider be won?
Most one-suit games can be won with careful play. Four-suit games are much harder, and some can’t be won at all.
Is there a Spider solitaire rules sheet I can print?
Yes: use “Print just this sheet” on the one-page rules sheet. In the print window you can also choose “Save as PDF”.