Gin Rummy Rules: How to Play Gin Rummy, Step by Step

Gin rummy is a two-player card game. You draw and discard to build your hand into sets and runs, and when the cards left over add up to 10 points or less, you knock to end the hand. The first player to 100 points wins.

Play a game while you learn

Gin rummy at a glance

Players2
CardsA standard 52-card deck, no jokers
Deal10 cards each
Goal of a handForm sets and runs, then knock with 10 or less in unmatched cards
Goal of the gameBe first to 100 points

Melds and deadwood

A meld is a group of cards that belong together. There are two kinds:

Ace is always low: A-2-3 is a run, but Q-K-A is not. Each card can belong to only one meld at a time.

Cards that aren’t in a meld are deadwood. Deadwood is counted by value:

CardDeadwood value
Ace1
2 through 10face value
Jack, Queen, King10

Example. The hand 5♥︎ 6♥︎ 7♥︎ · 9♣ 9♦︎ 9♠ · K♣ Q♦︎ 3♠ 2♦︎ has a run and a set. The deadwood is K + Q + 3 + 2 = 25.

The deal

To choose the first dealer, each player cuts the deck. In our game the lower card deals; some players let the higher card choose instead. After that, the deal alternates each hand.

The dealer gives 10 cards to each player, one at a time. The next card is turned face up to start the discard pile, and the rest of the deck is placed face down beside it as the stock.

The first card

The dealer’s opponent may take the face-up card to start. If they don’t want it, the dealer may take it. If both pass, the dealer’s opponent draws the top card of the stock, and play continues normally.

Taking a turn

  1. Draw one card: either the top card of the discard pile or the top card of the stock.
  2. Discard one card face up onto the discard pile. You may not throw back the card you just took from the discard pile in the same turn.

Remember that your opponent sees every card you take from the discard pile. Taking a 7 tells them you are collecting 7s or cards near it.

If only two cards are left in the stock and nobody has knocked, the hand is a draw and nobody scores.

Knocking and going gin

After you draw, if you can discard and be left with 10 points or less of deadwood, you may knock: discard, then lay your cards face up, arranged into melds and deadwood. The hand is over.

If your deadwood is zero, every card is in a meld, and that is called going gin. Gin earns a bonus and your opponent can’t lay off any cards.

You don’t have to knock as soon as you can. Waiting might get you to gin, but it gives your opponent more turns to lower their own deadwood.

Laying off

When you knock (but not when you go gin), your opponent lays out their own melds and may then lay off their deadwood cards onto your melds, as long as the cards fit:

Laid-off cards no longer count as deadwood for your opponent. Only the player who didn’t knock can lay off.

Scoring a hand

What happenedWho scoresPoints
Knock: the knocker has less deadwoodKnockerthe difference
Undercut: the other player has the same or less deadwoodThe other playerdifference + 25
Gin: the knocker has no deadwoodKnockeropponent’s deadwood + 25
Stock runs down to two cardsNobody0

A knock, worked through

You knock holding 4♠ 5♠ 6♠ · K♥︎ K♦︎ K♣ · 9♥︎ 9♣ 9♦︎ with 3♥︎ left over: 3 deadwood.

Your opponent holds A♣ A♦︎ A♥︎ · 2♣ 3♣ 4♣ · 7♠ Q♠ J♠ 10♦︎. They meld the aces and the club run, then lay off the 7♠ on your 4-5-6♠ run. Their deadwood is Q + J + 10 = 30.

You score 30 − 3 = 27.

An undercut

If you knock with 8 deadwood and your opponent ends up with only 5 after laying off, they have undercut you. They score 8 − 5 + 25 = 28.

Winning the game

Scores carry over from hand to hand. The first player to reach 100 points wins the game. Then the bonuses are added:

BonusPoints
Game bonus, to the winner100
Line bonus (“box”), to each player for every hand they won25 each
Shutout: the loser didn’t win a single handwinner’s total doubled

The difference between the two totals is the margin of victory. Many families use slightly different bonus amounts. These are the ones our game uses.

Tips for beginners

Gin rummy words

Meld
A set (same rank) or a run (same suit, in sequence) of three or more cards.
Deadwood
Cards not in any meld, and their total value.
Knock
Ending the hand with 10 or less in deadwood.
Gin
Knocking with no deadwood at all.
Undercut
When the player who didn’t knock has as little deadwood as the knocker, or less.
Lay off
Adding your deadwood cards to the knocker’s melds.
Stock
The face-down pile you draw from.
Upcard
The first face-up card that starts the discard pile.
Box (line)
A hand won, worth a 25-point bonus at the end of the game.
Shutout (schneider)
Winning a game in which the opponent didn’t win a single hand.

Common questions

Can you knock with 10 points of deadwood?

Yes. You can knock with 10 or less, after discarding.

Is the ace high or low in gin rummy?

Low only. A-2-3 is a run and the ace counts 1 point as deadwood; Q-K-A is not a run.

Can you lay off when your opponent goes gin?

No. Laying off is only allowed when your opponent knocks with some deadwood.

What happens if the deck runs out?

When only two cards are left in the stock and nobody has knocked, the hand is a draw with no score, and the next hand is dealt.

What is Oklahoma gin?

A popular variant where the first upcard sets the maximum deadwood you may knock with. Our game plays standard gin, where the limit is always 10.